Wednesday, October 27, 2010

Speedpainting: Ruined Cityscape

Working on some custom brushes for a destroyed cityscape. I like how it's coming along, but I need to create some variations.

Tuesday, October 26, 2010

Mountain Pass

I fiddled with the other one. Tried to bump up the contrast and sharpness. Digital painting can develop a very soft look.

Thursday, October 21, 2010


More speedpainting. The brushes are fun and can make your life alot easier. Wish I had spent more time with it years ago.

Wednesday, October 20, 2010

Speed Painting

Playing with Photoshop brushes and speed painting techniques. Brushes are a lot more powerful than I ever gave them credit for. This changes everything.

Thursday, October 7, 2010

Saturday, October 2, 2010

Lightning 2

I wasn't happy with his legs. I'm happier now, though I admit I like him flying better. Oh well. :P

Friday, October 1, 2010


For a sketch group. Topic: Big Trouble in Little China

Wednesday, September 29, 2010


Took a break to pay homage to the greatest ninja ever.

Monday, September 27, 2010

The Little War - page 2

I've never tried to layout for a comic before. But I didn't want to get caught up on trying to figure it out right now. Just putting down panels, I can move stuff around later. I want to see if I can actually tell the story visually in 12 pages.

The Little War - page 1

I don't really know what I'm doing... Figured I'd just start putting stuff down and see where it goes. I figure there will be tons and tons of revisions but if I don't build up some momentum, I know I'll never get anywhere. So here it is, opening shot. There are terms for this stuff, but I'll be damned if I know them. Page1 is already inconsistent with page 2. Oh well. Ha ha.

Friday, September 24, 2010

I need to credit some folks. This was a 2-page spread for GFW Magazine for the game Demigod from Gas Powered Games. I had about 6 days to put this and the cover together using some in-game assets and some Zbrush assetts. I did the concepts for the composition, lighting, rendering, hair effects and paint-over.

Character Concepts: Nate Simpson and Steve Snoey
3D Models: Matt Dudley and Jonathan Cooper
FX: Brandon Young